﻿using System;
using System.Collections.Generic;
using System.Text;

namespace GameSeed.Communication.Client
{
    class CommandItem
    {
        public string Command { get; set; }

        public event CommandHandler StringHandler;

        public void Excute(string command, string data)
        {
            if (StringHandler != null)
                StringHandler(command, data);
        }
    }
}
